Please fill out our online form or contact us by email or at 718-206-0545 x11 to book a school or group tour! We are excited to welcome your students!
An optional reading and activity for elementary school levels, to be done prior to your visit. Enjoy!
Our Tours ($5 per student, all teachers/chaperones free!)Life at King Manor – grades 1-3 King Manor was the home of statesman Rufus King and his family and is one of our only links to the village of Jamaica in the early 1800s. The stories tells are of home, farm, village, and nation. Your students will learn about the lives of those who once lived and worked here through touring the historic house and engaging with history in a lively way.
This program meets the following New York City Social Studies curriculum standards: 1.2, 1.4, 1.7, 1.8, 2.3, 2.4, 2.6, 2.7, 3.7, 3.8
Download the Life At King Manor pre-visit packet.
This program meets the following New York City Social Studies curriculum standards: 4.3, 4.4, 4.5, 5.3, 5.6
Download the Discovering Rufus King pre-visit packet.
Workshop Module Options (additional $1 per student)
- Quills and Ink
Let students try history for themselves in this hands-on learning experience. Students will get to try writing letters using quill pens and ink, just as Rufus King and his family would have in the 18th century.
- Historic Crafts
Varies seasonally. Students will engage in a historic craft project they get to take home!
- Historic Games (Available seasonally)
Students try their hand at games played in the 18th and 19th centuries! A favorite with all ages. (If it is too wet to play historic games on the day of your trip, historic crafts will be substituted at the museum’s discretion.)
- Make an American Revolution Spy Cipher
In the summer of 1778, George Washington ordered Major Benjamin Tallmadge to organize a network to spy on the British during their occupation of New York City, an operation now known as the Culper Spy Ring. Students will learn about the spy ring’s operations right here in Queens while also making their own Caesar Cipher tool like those used by Tallmadge’s agents to take home as a souvenir. (Best paired with the American Revolution in New York tour.)
- The Currency Game (Grades 4+)
For some people, the American Revolution was a new start. For others, like Christopher Smith, the first owner of King Manor, it was the end of their livelihoods. In this interactive simulation game, students will discover and explore the benefits – and challenges – of the economic change affecting Queens during the American Revolution.
(Best paired with the American Revolution in New York tour.)
- Artifact Discovery (Grades 3+)
Students identify and analyze archaeological artifacts typical of those excavated at King Manor. Through this process, they learn about the roles of archaeologists and curators and how we can learn about the past through material evidence.
- Document Discovery (Grades 5+)
Read primary sources and see how history is relevant to today! Students will read and analyze documents from the 1820s about Rufus King’s opposition to slavery, engage in lively discussion, and craft their own responses!
This program meets the following Common Core English Language Arts standards: RI.5.1, RI.5.2, RI.5.3, W.5.1, W.5.4
- Quills and Ink